This week I’ve been making 2D sprites into 3D models. I’ve figured out how to do this by trial and error and experimenting with various software after I discovered that depth maps or height maps could be made into 3D meshes. You can read about how I did this below, or just scroll down a bit further to see the pictures.
I’ve known a few ways of making normal maps from 2D sprites for some time. Last week I learned how to turn the normal maps into depth maps and then how to make the depth maps into 3D models. If you want to know more about this I have written a detailed article about it on my “Art Squirrel” blog here: https://medium.com/the-art-squirrel/making-2d-images-into-3d-meshes-9b5929212572
I also asked my sister Katherine if I could try doing this with one of her Earthworm Jim pictures and she sent me this one to use but as a transparent PNG without a background:
Today I made a 3D model using it and these are some renders and a video showing some of the progress.
If you are into Earthworm Jim you might be interested in a comic Doug TenNapel made as a Kickstarter project which is still available if you are quick: Here.
My sister will be starting work on the sequal later in the year as chief colourist extrordinaire (not sure if that is what her title is but I think that will do).
That’s it for now, thanks for reading.