It has been around a month since my last update on this. I’ve worked on weekends and a few evenings for this project because I’ve been working on an Illustration project for StoneBaked Games during the weekdays.
I’m finished with the sculpting process for this model. I used 3D Coat for the sculpting and I will be painting it in 3D Coat as well.
Here are some videos of some of the sculpting process I uploaded to my YouTube channel:
I did an auto retopology using Bake My Scan and Blender to make a lower resolution mesh which I then UV mapped in 3D Coat.
Here is a picture of a retopologised mesh with the normal map and ambient occlusion textures baked ready for painting.
I’ve done some basic flat colour concepts for the palette I will be trying.
The next stage is painting. I’ll write another post when I’ve done that.