I’ve managed to make a little 3D character using Archipelis Designer and Blender. I made the main body and the tail using Archipelis Designer, the arms and everything else in Blender. I had a go at re-topology with the tail (somehow it worked, I haven’t really got to that in my training yet) and then I UV unwrapped everything in Blender and painted it using the BPainter add-on which made the process much nicer.
This is what the texture looked like after I finished painting him in Blender.
I changed it to look like this after:
If you are wondering why the texture looks a bit different in the second picture, it’s because I ran it through one of the watercolor filters in FotoSketcher. I wanted a more watercolor look with minimum effort after the hard part of painting it in 3D. It worked pretty well on the UV texture islands.
For the poses I learned the basics of rigging in Blender (after playing with Mixamo) and used a free add-on called Rigify which comes with blender, but you have to activate it in the settings. All in all it was quite a learning experience. I want to pose him some more and put him in some little scenes yet, but I thought I would show you where I’m up to so far.
Here he is in 3D:
Here is all the reference from previous squirrel art I’ve done by the way:
The next thing I want to work on for this project is some scenery like tree trunks, mushrooms, plants and rocks. I made some little studies with Krita of the sort of thing I’m thinking about doing.
A quick-ish tree stump and some mushrooms I made in Blender.